Background -
The well furnished room would have been a nice place to be. If it was not also a glorified jail. In a different universe.
Since he was pulled through the Stargate, the person now known as Luke Sharp was having another bemusing day. He was watching a strange film called Spaceballs. Was this really what the people from this planet thought space was all about?
He looks up from the painfully small viewing screen these people called a television when he heard the door being unlocked.
Ian and Phillipa made there way into the room and sat down at the table, facing Luke.
Ian "So Luke, how are you finding Earth?"
Luke "It is terrible, it is grey and cold and everyone is obsessed with a game where people kick a ball about!"
Ian "Erm yeah it does get quite nice in the summer, but it is a bit drab just now."
Phillipa "Enough of the small talk! Look we spent a huge amount on the Stargate project, and to be honest, Star Strider was pretty bad! We need you to write another book to justify the project costs."
Luke "But I have never written a book in my life! I am the 3rd assistant sous chef at my local restaurant."
Ian "Use that! Think of a great underdog story. People love that stuff."
Phillipa gets up and storms out muttering "Good lord, those scientists! They completely ballsed it up this time!"
Ian watches her leave before turning to Luke "Look Luke, the secret of writing a good gamebook is to make it really, really hard!
Luke "Really difficult? Ok I will try and do that. And then you will send me home?
Ian gets up and goes to leave "Erm sure, if its good that its. And remember good books are hard."
Released in December 1987, Chasms of Malice is the 30th book to be released in the series. It is a book I have never played before. I do not even remember seeing it in the library. But I am aware of its reputation. Bit worried my playthrough will not be a long one. It is Luke Sharpe's (Alkis Alkiviades) second go at Fighting Fantasy after Star Strider, which I thought was terrible so hopefully this will be better. Lets find out.
Covers -
I really like this cover! Particular the demon like goat headed horse our pale orc friend is riding. The spear is coming out towards us and there is a big bat thing flying about.
The deep oranges, yellows and reds give the whole thing an infernal, depths of hell feeling. Which I guess is appropriate if we end up being deep underground.
Hard to find anything to make fun of here. It is an excellent cover.
Well maybe I could point out his lovely purple knee pads. Even deep in the caverns, fashion matters.
Premise -
The first part of the background is an extract from the Treatise on the Kingdoms of South West Khul by Ignatius Pommfritte. Interesting name, think it is close to meaning french fries?
Anyway, first part is about Gorak, a minor kingdom founded by Tancred the Magnificent. Why is he magnificent you ask? No idea. Anyway he established Gorak to be a gateway between Khul and the chasms, caverns and tunnels of the Gaddon people. Gorak has been missing a monarch for quite some time and is currently governed by the Lords of Ridermark.
So how about Gaddon? Well they are also known as Feelbrethen. They are a people originally from south west Khul but migrated to the Chasms for unknown reasons. It then proceeds to suggest it could have been to avoid religious persecution. So the reasons might be known.
Living in the dark tunnels they started giving birth to blind babies who had heightened other senses and became masters of the dark. The best of these are the Gaddon Knights, the Sensewarriors. They are very rarely found topside.
Next we get a fragment of text form the Annals and Histories of Tancred the Magnificent, King of Gorak.
Orghuz was Tancred brother, maybe. |
Looks like his brother (maybe) turned bad and was imprisoned in the Chasms and the poor Gaddon were left to watch him.
We now swing back to the normal background and follow the wizard Astragal (who appears to be Khuls Yaztromo) flying as a Hawk. He gets a message form the current Lord Riddermark to investigate strange happenings in Gorak. Dark creatures are abroad, attacking and killing people for no other reason than malice! Bit on the nose that.
The Vital Truffle trade route is being disrupted. No, not the truffles! And Azleff, the leader of the Knights of the Grey Order is missing. But no one is really worried about him, its all about the truffles.
Will not be seeing much of these in Khul unless we sort it out. |
Our man Astragal does some studying of ancient tombs and then investigates the deepest vault in Gorak keep. Guess what? All the seals are broken and the True Shield is missing! There is a large crack in the floor leading to the dark chasms.
We get a nice colour map. Not that it will do much good as we will be underground. I would like to visit the Truffle Heights though! |
What the hell is going on!
Only 5 provisions this time. However if you find any fuel you can cook them which restores 6 points of stamina instead of the usual 4.
I do not have a lot of equipment. A sword, leather armour and a backpack. But we do have the aforementioned Tabasha the Bazouk. The magic cat acts a bit like a potion. It can restore back my initial skill or luck but can only do this once. But you can call on Tabasha nine times throughout the adventure. Including to help find provisions at any time. Other times when she can help the book will prompt me.
Finally on the adventure sheet we have the 7 names of the Khuddam. Its a simple as cross off a name when you defeat them.
Skill - 11
Stamina - 22
Luck - 9
Turns out I have been wasting my time helping skin rabbits in the kitchen as my character (who I know little about) is quite a dab hand with a sword. I would like to think getting the sword has unlocked some latent ability for being Tancred's heir. Not that the book said that, I made it up to justify why I am skill 11 with that backstory. I was kind of hoping for a roll of a 1 to sell the absurdity of the whole thing.
Ill take the Luck cat option.
Dodgy Rasputin waves me on my way. |
He really wants that Iron Collar |
That moment where the entire pub turns round when you walk in. |
Time for a lesson! |
Not so fast, now it is the maths lesson! |
Each raised one has one of these values. |
Turns out my hiding place was terrible. |
At last an illustration! |
The only illustration in the maze of blandness. And you do not even get to make a choice, just take a 2 stamina hit. |
Keep an eye on the guy who rubs his sore knee, it matters a lot later on! |
Orghuz Tower should be a grand finale, but its another bland maze full of random death choices.
A second Orc kitchen encounter, two in one book, lucky us! |
One of this guys tells the truth, one tells lies, and one cant be arsed speaking to you at all. |
One of these Knights is a traitor, clue for you, its the one that looks like a dick who would be a traitor. |
Fighting Fantasy royalty, Russ Nicholson is back in action. It does give the book a feel of those early books. In the past I have said I liked the main focus of the image but his backgrounds were lacking. And I think I will get myself in trouble here as well, but I do not think this is his best work by a long way.
I mean what is going on with the architecture in the pick the traitor picture?
The Dwarf from my playthrough with the collar looks great, as do the orcs in the dragons tavern, but their backgrounds are poor.
And when I got spotted by Aspra and her band, why are they all in the bottom corner looking tiny with the majority of the picture a very bland cave?!
I do like the picture of the breaking of the siege, its a chaotic mess but it is great.
I also like the use of illustrations to pick up information such as the code for the Fighting Fantasy equivalent of brail.
There are good ones though -
My favorite is this one, but alas you only see it if when you die for picking a random direction. |
We find the former Knights Grand Master Azleff working as a blacksmith. Very good apart from the weird smoke stuff. |
Proof that he can do backgrounds when he wants too! |
He also does an excellent Orc. Caught these lands trying to break our shield! |
Some of the more dubious ones though -
Orghuz's Tower, described as shrouded in mist, depicted as a proper pea souper. |
Can you guess what this is? If you said some ghouls being sucked into a hole after a magic spell, you are doing better than me. |
Special shout out to the boat going over the waterfall. Why you ask? |
This guy! Priceless. Made me chuckle. |
Big Bad -
Orghuz loves mirrors, lets him check out his awesome diamond and glass armour from all angles! |
I was really intrigued by Orghuz's backstory. He was maybe Tancred's brother, at least part of the original struggle against the Malice. Either way I was looking forward to finding out what happened to him and his story. But it is never mentioned or fleshed out which is a massive shame. It was a chance to make him a bit different from evil dude wanting to destroy the world.
I do love his look as a warrior with diamond and glass armour. Now that looks cool but I am not sure glass would make for good armour to be honest. The crazy light is described as strange beams coming from his eyes, I think this is meant to be the Malice. Again though, better writing could have really made this stand out.
For the combat you have to figure out which one is the correct image to hit. Then it is a Skill 10, Stamina 12 fight which to be honest is not terrible in Fighting Fantasy bosses. The kicker though is if you have not quenched the sword in the Heartfire then you have to fight him for each Khuddam that you did not kill, which could end up being 7 times but I doubt if that's the case you will even be here. Even if you beat him though you still have to hit the finishing blow, which means picking which part of the body to hit. Ill give you a clue.
He also shows up randomly to kill you during the adventure if you make a poor choice. Such as putting a slave collar on, at which point he goes lol there you are, stay there my minions are on the way.
Menagerie -
There are a lot of Orcs here, lots of Orcs, and some Goblins as well of course. They come in a variety of guises, such as Cooks, apprentice cooks, regular etc. The Xokusai are where it gets a bit more interesting. These super elite and drilled Orcs come over as much more of a threat. Except when the are chasing you and continually fall over cliff edges. They are ruthless though, pushing random members to their death, because why not.
Quite a few Dark Elves kicking around as well, a level up over the standard Orcs and Goblins. |
You are meant to be hunting the Khuddam or is it Kuddam?
Makes Sense |
The very next page.... |
Anyway, it is much more them hunting you. I was hoping they would all be a bit different, kind of like a sub boss for the book. But no, they ae more like the Ring Wraiths as they are all the same. Of course you find them randomly and sometimes by making what appears to be the worse decision. They can smell you as well so no point running. But I do not want to run, we have to take them out? Another good idea but poorly executed.
Dr Doom is here as well. |
And the Tailspiker, known for erm, spiking things with its tail? |
Here is a pic of some Stone Guardians, pretty much only because they got a picture. When nothing else really did. |
Entertaining Deaths -
I could be here a while, just for random things that fall on your head. I will try and stick to the best ones.
Leaches, lots of them, Tabasha get you some food to help but you cant be bothered and give up.
Going to the wrong door and getting crushed by a giant slab.
Getting stuck under a falling rock.
Going into a trapdoor, of course you get locked in and forced to live all your nightmares until you die.
An icicle drops on your head.
You hear a scream and go to help, its an elf captive, you are told first that the door is bolted from the outside, but if you ignore this and go in, it locks behind you.
Slipping down a slope along with an Orc as it hurtles past.
Crawling into a hole which turns out to be a Hydras mouth.
Jumping into a ditch, which is full of Gremlins.
An Orc waves at you, turns out he is waiving at his mates who pour lava over you. I can only imagine you are relived you do not have to live on with the embarrassment at waving back.
Getting a choice to jump into lava or be shot by a poisoned arrow. Either is death.
But the winner here is, drum roll please. Trying to escape by going through a small crack. You get wedged in and stuck and a Goblin finds you and puts a slave collar on.
Pete's Corner -
I never found any rabbits to skin, which would have been more in my wheelhouse.
Final Thoughts -
I was aware of this books reputation before I played it so was dreading it a bit. However as I played through I thought, ok it does not feel as bad as everyone makes out. It is not amazing but I have played worse than this. Then I tried to map it out.
It makes absolutely no sense. It took me ages before I gave up and just started looking at numbers. For example, you can go in two completely different directions and encounters then end up at the Griphawk. This happens loads of times. I understand that in other books, you tend to get railroaded into a certain section no matter which way you go. But those have logic to them. So many times I was like, wait I am here now? How!? Good luck trying to make any sense and draw map. Which might be why the map on the inside of the cover is over ground as the chasms are unmappable.
This just made it feel like a lot of separate encounters smooshed together without thought of building.
Lets quickly fire back to what I did like about this book. I did like some of the worldbuilding at the start. Using book extracts to give us a bit of information but not much. And it did feel like a live world we were in. From the towns of CavernDown and The Dragons Breath Inn, there is plenty of stuff going around. And People! Lots of named people such as Alkis Fearslicer, Aspra Smoothcheek, Azleff, Gregory and even a trader called Pierskat. I mean anyone with a second name has a terrible second name, but hey world building is hard.
Another thing that worked well was Tabasha the Bazouk. It is nice to have a companion that stays for the whole adventure and she works well getting you feed and keeping you alive. The limitation of her use is good as well but I did not feel I was ever in danger of using them all up.
The Cyphers I liked as well. Made you feel like you knew the secret.
That's it for the good stuff.
Lets start with the story. I get being the 3rd assistant rabbit skinner is meant to be a nod to all those 80s films and books. But it feels a bit odd. And makes me question the wisdom of wizards in the Fighting Fantasy world. Ok the sword kind of guides you and makes you a bit of a better warrior, and I get you as the heir you have to kill the baddy, but why the hell do you have to send me alone? Send me with the whole army!
I said as well that I would have liked to have found out more about the Khuddam (or Kuddam) and especially a tragic tale of what happened to the once good Orghuz. But nothing really happens story-wise other than there is a war going on between the Gaddon and the evil guys. Missed opportunity for me.
Now for the real issue at hand, mechanics. My word this book falls apart for fairness. Three main things here.
1) Luck tests, they are everywhere. And its never if you fail go to page x. Instead its minor stamina loss or death. No in-between at all.
2) So many dice rolls. Roll 1d6, this is your position, roll another dice, it its the same, you are dead. Now repeat 237 times. It just relies too much on luck and a lot less on decision making.
3) The worst of the lot, One Strike Combat. This is a killer. A one off dice roll, highest wins, loser dies. Madness. I am all for quicker combat, but have it as a normal one round combat where you add your skill. But no, it is just a roll off. How this got past the editors I have no idea.
Mazes need to get in the bin, the caves do sometimes have something a bit different but I just loathe them and find them boring. The Tower at the end also feels a bit maze like, except far more lethal. Oh you went left, your dead.
The artwork should have been a highlight, and sometimes it is. But its almost feels like Russ Nicholson had a look and went, well I know how to do an Orc and a Dark elf, that will do. But so much of it has bland backgrounds, which to be fair could be because they take place in a cavern. As I said though earlier, this just did not hit the spot for me which is a shame from someone who is Fighting Fantasy royalty.
So how impossible is this book? Well I do not think its as tough as Crypt of the Sorcerer for example. It seems impossible and even after mapping it I was still not sure on the correct path which is something. But going through this guide from the great champseeks-
30) Chasms of Malice Solution | Fighting Fantazine (proboards.com)
It did not look so bad. But even the perfect run through still requires two one strike combat fights, so that is two pure chance results. Which I was very angry about having even one in Masks of Mayhem. And if you are playing for real it would take a huge amount of attempts to find the route.
And even though Crypt is impossible, it has a great story. I do not know what it is about Luke Sharp but some of the writing is quite bland. Do not get me wrong, this is much better than Star Strider writing, and some of the stuff is really good. Like the Siege breaking of Caverndown. But there is also a lot of random stuff, such as the tree roots which reads poorly. Never mind that for example if you choose to go left your dead, with no indication or clues.
A story and a premise that started out promising, just failed to deliver in the end. Add in some nice mechanic ideas (Tabasha, cooking food) but then some awful game breaking ones. Then you get a gamebook which could have been really good, but ends up being a frustrating mess.
I am off to my bedroom, but instead of going up the stairs I will try going through the garage, I should end up in the bedroom somehow anyway.
I decided to try using my own cat, Sushi, to help like Tabasha. But all it led to was the corner of the book being chewed and my dice being batted away. What a dick. |
Score - 3 out of 10
Friend owned a copy of Chasm. I borrowed it, but I never made it through. I couldn't even stay interested to even try to make it to the end even as a Choose Your Own Adventure experience, and I didn't have any positive memories besides Tabasha. And I'm not even a pets person! I certainly didn't remember the large amount of instant deaths there, that must have been horrible to play through legitimately.
ReplyDeleteNext is... Battleblade Warrior. The only book I've played at this point and I'll not have had any experience with the rest until Armies of Death at 36.
Very tough to play legitimately, need a lot of luck, both stat and in dice rolls! At least Crypt had an entertaining story and encounters even though the end boss was impossible. This could have had it but the bare bones of the story was never fleshed out.
DeletePlenty time for you to pick up some of the thirties still!
I think I'm done with Fighting Fantasy and will leave the coverage in your capable hands lol. I do have the desire to actually play and map the main 24 books of the Lone Wolf some day though...
DeleteI remember back in the day you were either a Fighting Fantasy fan or Lone Wolf, for some reason you could not be both. Would love to see reviews for them.
DeleteI wonder if a FF fan ever fell in love with a Lone Wolf fan? It would be like West Side Story!
DeleteThen I must be the weird one lol. I love all gamebooks with combat (sorry, CYOA). My favourite series is actually Blood Sword but I did also like Way of the Tiger, Grailquest and Sagard the Barbarian. I'm also envious of my cousins who owned several of the Duelmaster series, though those weren't as cool to play.
DeleteNow that is a great idea for a film!
DeleteI am very lucky in that I have the whole duelmaster series! I loved them when I was younger, a 2 player gamebook! Maybe after this series ill persuade Pete to go head to head with me!
Would certainly love to hear someone talk about the Duelmaster series. It feels like no one ever speaks of it, and I get it, since it's a combative Vs game instead of an adventurer, but the settings were always pretty cool to me.
DeleteI am actually impressed with how far you got in this one. I think the expression 'fever dream' sums this one up for me. Some great ideas, but it all feels too mad and unfocused.
ReplyDeleteI also mapped it out and, yep, say no more!
Going forward, I think we need a 'Sushi's Lair' in addition to Pete's Corner!
Fever Dream is a good way to put it! Glad I am not the only one that struggled to map it! Haha the Sushi's lair would just be full of chewed up books!
Delete