Background -
In the cold light of the dawn, it looked bad. Very bad.
The frost still clung to the ground and on this winters day in 1988 you would be forgiven in thinking it was snowing. But it was ash that fell on the two figures.
Philippa "I told them it was a mistake to open the Star Strider gate again. I told them Ian!"
She turned round to look up at him, almost pleadingly. He just stared, looking at the shell of where Puffin HQ had once stood. Smoke still rose into the air as the local fire brigade fought to quench the last embers.
Philippa "They got greedy, they lost sight of what we do here. The books come first."
She kicked at some charred papers that flew past.
Philippa "I mean to be fair, who knew they had an army waiting to come through. In the end we were lucky to force them back."
The one remaining wall collapsed in on itself.
Philippa "We will have to regroup. I still have an office at Penguin HQ. We can coordinate from there. First thing is to send out search teams to bring in all the escaped authors. They have probably scattered to the four winds. But we do not need them all, just some will do to get us started again. Then we can have a look at what's survived, some of the top secret experiments are off site so they will be safe....Ian, Ian where are you going? Ian!"
Ian wearing his full length beige coat just calmly turned round and walked away. Getting in his Lotus Esprit he drove home.
The gates opened at Livingston towers automatically as he drove up the drive to the mansion. Pulling up he got out of the car and headed toward the main house. But then he turned and instead went to the stables. But instead of heading towards the horses he went upstairs. It was here where all his old stuff was kept.
He strode through the dusty room. Wondering how it had come to this. Ian liked his lifestyle and their was only one way to keep it. For a moment he thought, he could sell Games Workshop. But no, he shook his head and kept going, the time was not right.
Finally he stoop before an object on a plinth, covered by a white sheet. Yes it was time, it must continue. It was the only way.
With a flourish he pulled the white sheet off, revealing the object beneath. Not seen since he lived with Steve all those years ago.
He stared at the typewriter.
Armies of Death came out in December 1988 and is the return of the Series creator Sir Ian Livingstone. His first book since all the way back with Crypt of the Sorcerer. It is the trilogy book for the Deathtrap Dungeon series, the first time we have had that. I have never played this one but I am aware that you lead an army so I am very excited to see how that works. As it is Ian Livingstone though I know its probably very difficult and will involve picking up lots of random items.
Covers -
We have been spoilt in the recent entries with the covers and this one is no different.
The dark red and crimson theme is great and my favorite part is the huge banner the Orc is carrying. The skull and skeleton arms holding it up is epic.
You can see the battle scene in the background, and the Orcs shield is peppered with arrows.
He does look a tad shocked though, almost like what are you doing here?
It has been an age but as this is an Ian Livingstone it has been reissued by Wizard!
This one has feels a lot like a Lord of the Rings scene by the looks of the Orcs and it really sells the battle scene.
| Could be worse though. This guy is not having a great time. Hopefully this wont be my face after playing. |
Playthrough -
It starts simple enough with normal skill, stamina and luck. There is not even an equipment section. Not even a backpack and also told that we have no provisions! Wait did I not just spend a fortune on provisions for the army and I have none?
I still have 700 gold but that's all we start with, nothing else.
But we do have new rules for mass combat. Soldiers killed in battle are lost in blocks of 5. Which makes sense as it will be easier to do the maths.
You can also spread where casualties go. So if you have Knights and Dwarfs fighting and lose 15 troops, you can say 15 to the Knights, 0 to the Dwarfs or 5 Knights and 10 Dwarfs. So you can spread it around whoever is in the battle.
In order to fight skirmish battles you first compare troop numbers (do not include yourself). If numbers are the same it is even. If you have more its counted as Superior and if you have less it is Inferior.
Then roll the dice on the table -
Then depending on the die subtract that amount of troops. Then keep repeating until one faction is reduced to zero. If your army loses then you are also killed in the battle.
Skill - 10
Stamina - 16
Luck - 11
Well I can be quite lucky, Skill is probably not enough since its an Ian Livingstone book, but I am really worried about the low stamina roll when I have zero provisions. Hopefully the army can do all the fighting!
We do not even get 200 yards before a fat bearded man comes running up to me. He is dressed as a sea captain but his uniform has seen better days. He tells me that he has just docked his ship in Fang and wanted to see what all the commotion was about. Then he gives me an offer, he can save me all the time walking to Zengis by giving me a lift on Captain Barnock's Flying Toucan for the small price of 50 gold. How can a ship called the Flying Toucan be bad? Also, I hate walking. Turn around guys we are going to the docks!
After we awkwardly go back into town and down to the docks I pay my money and the army boards the ship, which of course is not in the best of condition. However as Fang disappears into the distance everyone is having a great time. Even the Elves and Dwarfs are getting along! One of my warriors spots a barrel floating in the river. Do we get it? Well it might contain a crucial Y-Shaped stick so lets have a look just in case.
One of the warriors jumps in to get it (already delighted to have some friends, saves me doing it) and brings it back on board. Turns out to be a barrel of apples, much to everyone's disappointment! Do I want to hand them out to the men or throw them overboard. Well I am at max stamina and nobody has died yet in the army so chuck them back in.
We get a paragraph just to say it soon floats away out of sight.
| Maybe the apples belonged to them, hence now shooting fireballs at me. |
Twenty river raiders get on canoes as their catapult shoots fire at the boat. First need to test luck. Pass no problem and the fireball goes between the masts and lands in the river. But then must immediately test again as they shoot another fireball. Again they miss as I pass the test and it lands in the river.
As the raiders get closer I get the option to let them come on board or have the elves shoot them with arrows. Well seems logical to shoot them first.
It does not go well for the river raiders. The ones that survive quickly flee and we all cheer as we sail on by. As we go upriver a man is seen floating face down on a log. I send in another guy to help the poor fellow. But the guy is already dead with an Orc knife in his stomach. But he has a gold key, should we take it? Well yes of course we should its an Ian Livingston book. Bet its got a number on it.
Of course it does! Number 222!
We sail on to the next encounter. This time a ragged haired man in furs is waving from the riverbank. Ok lets go and meet him. I have an army at my back after all.
There is another 9 of them and they are Northmen who have heard of my quest and want to join me! They are 100 gold to hire. The more the merrier. The leader introduces himself as Laas and asks if he can give me a gift? Well I mean we just met but I am on a boat surrounded by my own army so what's the worst that could happen?
Laas gives me a Yeti tooth! Which means I can not be attacked by Werewolves or Lycanthropes! I tell him about the Shadow Demon.
Captain Barnock comes over and says we will soon be dropping anchor for the night. Do we want to stay onboard or camp on land. Well we have been on the ship for a while now so lets go for land.
Amazingly nothing happens at night, but as soon as we wake up we are attacked by black Harpoon flies who fire poisoned needle spikes at us as the men raise their shields. Now we must roll a dice. I get a 5 and 5 men die and I lose 1 luck point as I lead the dejected men back onto the ship as the bodies we leave behind the bodies, becoming the home for maggots.
| Pirates off the Starboard Bow Captain! |
Captain Barnock is really worried about the river pirates. It looks like it is a Northman boat with a big battering ram which will probably sink the Toucan. We can wave a flag of surrender, turn around and try and out run them, or head to the bank. Well my army can fight on land so head to the shore please captain.
We get the boat moored on the bank before the ship arrives and I line the army up with the Elves ready to fire from the bank. When the ship arrives I shout at the captain to leave the Toucan alone as there is no treasure and if he wants it to come and get it. The captain takes one look at the army and thinks no thanks and the pirate ship sails on. Add 1 luck point! Thank you I will as my luck is getting hammered. The captain cheers but has a coughing fit and then we are back on board ready to go.
We finally arrive at Zengis and the captain begins to relax a bit. I appoint a warrior called Lexon to be my second in command and tell him to take the army to the fields outside the town walls and set up camp. They are not to get into any trouble and be fresh for tomorrows march. I however, am going into spend the night in Zengis recruiting more troops and trying to find out more about the Shadow Demon. I bid goodbye to the captain and head to the nearest tavern.
Wait a second, I don't take anyone with me? Not even a small group? Not even a bodyguard. I just go solo? This is a terrible decision.
Speaking of terrible decisions on my way to the tavern I see a small gold ring lying in the gutter, do I want to pick it up? No not really but what choice do I have, its an Ian Livingstone book.
| The owner of the ring. |
Well the ring has the number 45 etched on it so I must need it. Alas this gentleman taps me on my shoulder and asks for his ring back or he will have to kill me. I can fight, run or give it back. Well why can I not hire him? Or use my huge amount of gold to buy it from him? I decide to fight.
Luckily he is only skill 8 stamina 8 for my first combat of the book! He gets one draw but I defeat him without taking a hit. I take his axe and get the option to take his pouch but warned guards are approaching. Well that sounds like a luck test so I decide against it.
| Ah it takes me back to Port Blacksand! |
I do love myself a fantasy Tavern. This one is called the Black Dragon and even though it is a bright day outside it is still a dingy dark dive. It is described as groups of vagabonds huddled in the corners while drunk rogues insult everyone that pass them and harass the barmaids. Do I sit with the Vagabonds, Rogues or go to the bar. Hmm getting drunk is not the best idea when on a mission and will set a bad example to the troops. The rogues are already drunk and sound annoying so ill try the vagabonds.
I meet Enk, Laz and Zip and get the option to tell them about my mission or pretend I am visiting my cousin. Well I need to find troops or info so no point lying. They are eager to tell my about Agglax and know where he is building his army, but it will cost me. Even more they claim to know how to defeat him but that costs more. 10 gold for location, 100 for location and how to defeat him. Now how these Vagabonds would know anything about a Shadow Demons weakness is anyone's guess so I suspect they are lying, they are Vagabonds after all! I would like to leave now but I do not have that option. Instead I must pay 10 or 100. So I pay 10.
My good fried Laz takes out a map and marks a cross at the east end by the forest of fiends and tells me that is where I will find him. I take the map and take my leave.
As I wander through Zengis, I come across a curious shop with nothing but straw and an empty cage outside. The sign reads Pets, normal and unnatural. Do I want to go inside? Absolutely!
| Now this is a shop! |
The first thing I hear is the tingle of a bell as I open the door. Then a large crow shouting whos an ugly boy then. I see the normal set of pets but also strange ones like a kangaroo but its only 2 feet tall, green and lacks fur. Another creature is a small leathery amber skinned winged creature. The shopkeeper asks if I am interested in buying one. He figures out I am an adventurer and recommends a familiar such as the talking crow. Or I can check out the special collection. We have not come all this way just for a talking crow. Lets check out the specials.
He recommends the kangaroo like creature, called Roob. He will perch on your shoulder and can speak. But he can also make you invisible, just say the phrase one, one, one. Hmm that sounds like a page reference. He can also speak a bit of troll but he costs 50 gold. Well that's money well spent.
Next along is another shop which appears to be a pawnbrokers. As its Ian Livingstone I feel we cant pass by any shop.
I meet a lovey owner named Bonny and her shop is floor to ceiling filled with junk! But of course we get a random list -
A brass owl - 10 gold
A copper lantern - 5 gold
A helmet - 10 gold
Ivory Box - 5 gold
Green Vase 20 gold
All in all 50 gold for everything. Well I am sure one of these will be absolutely crucial for the adventure so I decide to buy it all. Anything we don't use can become decorations for the castle.
Next up we come to a a big barn with a lot of commotion. I am told by the bouncer that its a Pie Eating competition. For 5 gold I can go up against Big Belly Man. I feel I have to try this.
| Someone seems to be able to print t-shirts! |
This probably sums up the madness of Fighting Fantasy. I mean I am trying to lead an army against the forces of a Shadow Demon so of course I am distracted by Big Belly Man. He is so big that a half moon shape has been cut out of the table to accommodate said belly. You cant tell well from the picture but he is also wearing a monocle. The writing on his tight black leotard is apparently yellow. BBM's opponent is a man orc who looks tiny in comparison and the whole thing is being officiated by a dwarf standing on a table, for reasons.
I have arrived just at the end as Big Belly man jumps up to celebrate and the ref announces him as the winner of the rat and turnip pie eating contest and the crowd go wild. He then announces that after a five minute interval BBM will challenge someone to a fish and custard pie eating contest. Do I want to sign up. No not really but in the interest of the blog lets see what happens.
So it turns out that I am the only challenger. The entry fee is 10 gold which they could have mentioned before I signed up! But the winner gets 100 gold. BBM must be rich. Speaking of BBM he makes his way back to the table to great cheers accompanied by two dwarf chefs carrying a tray with a huge pie. He settles back in and the aroma of fish and custard is quite something. I get handed a wooden spoon and the ref shouts ready, steady, go and we are away.
We determine the winner by rolling a d6 and adding to my skill score, then BBM has a go and adds 13 which is his pie eating ability. Then we keep rolling dice until someone gets to 40.
Well lets go for some live coverage -
I open with a 4 and start on 14.
BBM only a 2 and is on 15. Must still be digesting the last pie.
I then roll a 6 and get up to 20! I must be starving, probably the lack of provisions.
BBM with a 1 and 16! His Leotard is digging into him, causing issues.
Another solid 4 for me - 24.
BBM matches me with a 4 - 20. He is warming up now.
I get a 3 next - 27. Were the fish deboned before going in the pie?
BBM with a 3 - 23. Just content to keep pace with me.
Disaster as I role a 1 - 28. I do not even like custard.
But BBM is also a 1 -24 . He needs to burp.
I am back to 4 - 32. Good to finally be in the home stretch.
Another 1 for BBM! He is on the ropes - 25.
Smashing it now as I roll 5 - 37. Its pretty much all over for BBM.
He also rolls 5 to keep me honest - 30.
But its too little too late, they think its all over. Well a 4 means it is now.
BBM smashes his bowl in disgust and the crowd are in stunned silence. I get my purse for 100 gold and get the option to leave or give a speech about my quest and try and recruit some people. Well might as well try, can BBM join?
Unfortunately for me in the crowd is one of Agglax's spies who throws a dagger at me but I pass a skill test and I dodge it. I see a dark hooded figure flee and realise I am too far away to pursue. I spend all my winnings hiring 10 warriors, which helps replace the guys we lost to the flies. I don't tell them that.
I see an alleyway with some barrels at the end, do I want to investigate? I probably should but so far I have picked up a huge amount of random items, some even with paragraph references! A new pet, some troops and even some info on where to find Agglax. I feel its not worth the risk.
As I walk on I find myself at a place called Max's Marauders, swords for hire. Now this sounds more promising.
| Just what kind of establishment have I wandered into?! |
Ah it is only a practice sword fight. Max calls a halt in order to speak to me. She asks if I want to join them or hire. I am clearly not famous outside of Fang. She tells me they are the best of the best but 10 of them will cost me 200 gold. I still have the money so instead of haggling I pay her and they head off to meet the rest of the army.
It is now starting to get dark so I am looking for a place to stay. I find an Inn called Helens house where it is 1 gold a night. Well at the start of the book there is a dedication to Helen so that's a good enough sign for me.
| Its only Sir Ian himself! Hallow be they name! |
Helens house is a lovely place with oak beams, white walls and a nice warm fire. Sir Ian is relaxing on a high back leather chair polishing a silver cup. I clear my throat and he begs my pardon as he was distracted polishing the cup they won for sailing. Wait they have sailing in Titan? A room costs 2 gold and includes breakfast. Wait it said 1 gold outside, no wonder Sir Ian became so rich. Anyway I pay up and he starts looking at the sailing boat picture. Reminiscing about the Harem and how they won all their races apart from one but that was Spikes navigating that was at fault. I can interrupt him and ask for a key or let him continue. I do not think its worth interrupting the author.
His name is Obigee (but I will keep calling him Sir Ian) and he talks at length about the races and acts out the crews actions. He asks if I want to see a picture of the crew. I guess...
| I am assuming this features more real life people. |
He shows me the picture of eight people in oilskins. The skipper is in the funny hat and is called Preece. Spikes the one on the end with spiky hair. Ewan is the bald one. Werewolf, Kwil's son, Klaak and Welz make up the rest. He wonders about taking on the famous Conner who sails around the Old World but even with it being so far away everyone has heard of him. I tell Sir Ian of my quest and he says he is too old to help but instead offers to swap swords. His is amazing and gives me +1 skill. Sigh that pesky initial skill rule strikes again. At least if I lose a skill point this will negate it. With that very odd sailing detour out of the way it is time to go to bed.
I have a really good sleep and only wake in the morning when Sir Ian knocks on the door to let me know breakfast is ready. I feel great after a fantastic sleep and a plate of ham and eggs so I get 2 stamina back. Wait what? 2! 2!!!! Now I didn't need any stamina back but even a crap provision used to give you 4. Anyway I leave and walk straight into a blind left or right junction.
Well you know the rules by now, lets go left. And just like that I am back at the main gates of Zengis and decide to go and meet Lexon and the army.
The army cheer my return and I give the order to march. We can cross the river and head south, or march east towards the Forest of Fiends. Well according to the vagabonds the army is being assembled past the forest so lets go that way.
We march along the riverbank and make it to the forest without any bother. Everyone starts getting a bit on edge though as we enter the forest which is so dense sunlight struggles to get through and all we hear is the sound of monkeys in the trees. Should we press on or send out a scout. I feel a scout would be the right thing to do.
The scout does his job well (honestly thought he was going to die) and its easier going to the south, also he found a village. We head that way and as we find the easier route I get the option to take 10 men and visit the village which is close by. Ok its worth a look.
All we find though is the gruesome remains of Wood Elves who have no doubt been massacred by the minions of Agglax. We have a look around and all we find is a small bronze statue, do I want to take it. No not really, as if the bad guys left it then it can't be good. Also who takes a creepy statue from a massacred village? We head back to the army.
On my way back we get ambushed by 10 Garks, the giant 8 foot goblins. Last time I saw one I think I saw one was Citadel of Chaos. And its my first Skirmish battle! Shame I left all the army behind so its 10 on 10.
I roll a 5 to start which takes out 5 Garks and then with the superiority advantage its a formality to finish them off. I must have taken the best of the best with me. The Garks only have useless trinkets.
We then pass by a stagnant pool thick with insects. Their is a box poking out, do I want to wade in and get it back. Not really, cant I ask one of the warriors with me. Gary? Gary can you go and get that box over there? Apparently it has to be me so I decline.
Next we come across a wide clearing with a boulder in it. The boulder is covered in blood and the clearing is littered in bones which does not sound the best. Do I walk through or wait on the edge with the army to see if anything shows up? It has to be wait and see. Surely?
| Its not looking good for those Dwarfs! |
15 Hobgoblins turn up half an hour later with two Dwarf prisoners. It looks like they are going to execute them. 25 of my warriors run forward with me to save them. Why only 25? Can the elves not shoot them? What if I did not have 25 warriors left?
None of these questions are answered as we dispatch them with ease. The Dwarfs tell me they were ambushed when exploring the caves for gems. They enlist in the army. What 2 Dwarfs? I thought everything was done in increments of 5? I now have 52 Dwarfs. We also pick up a gold necklace and the war banner of the hobgoblins.
We come to another blind junction. We can keep going East or turn North or South. Everyone is just milling around watching me choose. In real life I would send scouts in each direction and wait for them to come back. In gamebook terms I decide to keep on the same path and head East.
Very creepily we come to an area with doll like clay figures have been half buried in mounds. Do you want to take one of the creepy forest dolls? No, No I do not.
| Thing from the Fantastic Four then attacks me! |
This Rock man is a minion of Agglax and was waiting in disguise. He is Skill 10 but only 6 stamina. I get told if he wins a round I have to turn to another page. Hopefully to get some help from the bloody army I have hired! I hit him once before I am grabbed. He cracks two of my ribs and I lose 1 skill (that is negated with my sword I decide) and two stamina. My troops are attacking from behind but cant make any impact. I call for a Dwarf to use a warhammer. Do I have any Dwarfs? Yes 52 of them! One of them steps up and smashes the rock man apart.
| I believe that's a werewolf, and not a giant cat thing. |
| Things are heating up! |
| Oh this is not good! |
| Prepare for an intense dance off with star lord! |
| Fighting Fantasy also has roulette! |
| Which are filled with deathtraps! |
| Well this looks safe! |
| These guys also ask questions to get across a bridge. What is your favorite colour? Red... no wait Blue! Argghhhh! |
The Werewolf though...hmmm, I don't know what went wrong there but it does not look like a werewolf.
| The Blog though.... Yes a Blog, I suspect Ian had stopped trying by this part and the art certainly reflects that. |
| Some of the art though is used to give you options. Like the skulls in the Starstone Caverns choices. |
| We even get art for 400! However it is not a great reflection on what is happening. |
| The Calacorm though is wonderful! Easily the best piece in the book. If they were all like this it would be top tier. |
| Got to respect someone that gets carried around by zombies. |
Agglax the Shadow Demon at least is not technically an evil wizard. And you have got to hand it to him, he has assembled quite an army! He is also not just sitting around waiting for you to turn up, his army is already attacking! I do like how his presence is felt throughout, with the assassin in the pie eating contest and the traps he has laid on the way. But we do not really know much about him, other than it was likely he was in some ancient wars. But most of the history is about other demons that he would have served. So we do not get any motivation other than he is a shadow demon so its really his job to conquer the living.
| The Mudgrinder is new though, don't let him flatten you! |
| The Shapechanger makes a return! |
| This is some take on a Treeman! |
| Goblins of the Sewer Variety. |
| Would not be a Fighting Fantasy without a Giant Spider. Which you can see here, just! |
| The Elite Fanatic Tanaka San, slightly racist. |
Trying to cross a chasm by using a rock, that rock is obviously a boulder beast and it tips you down to your death in the chasm below.
I have come across quite negative I think but that is only because this should have been so much better. The idea is there and its in Ian's hands to deliver, but it misses the mark. The story is meh, the big bad is meh, the art is meh. By no means skip the book though, its still worth a play. I just thought this could have been wonderful. But its very much average.

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